Posts Tagged ‘Actionscript’

Dungeon Generation: Multi-Tile Spanning Art Support

Monday, May 19th, 2008

I spent all day Sunday making some improvements to the random dungeon generator (for great justice). I had wanted to release a new demo build for you to play with, but it's not really there just yet, so I've captured a screen shot:

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Dungeon Generation: Planning Requirements

Sunday, May 11th, 2008

Today I'm going to talk a little bit about how I got started on the dungeon generator. The first step in any programming process is establishing your project's requirements. That is where I began as well. Here are some of the capabilities I required of my dungeon generator.
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DC251: Getting Keyboard Input

Saturday, May 10th, 2008

I've had a couple of students ask me what the easiest way to figure out which key the user pressed is. So I wrote a quick and simple sample program that does that very thing.

I've added it to the sample code page.

Hopefully it explains everything thoroughly, but if any questions remain, please let me know!

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Dungeon Generation Fun

Monday, April 28th, 2008

Well, the dungeon generator is finally far enough along that I'm comfortable unveiling it here for you folks. In the coming weeks, I'll be sharing some interesting details that have gone into its development so far. As new features get added in, I'll share those as well.

Quick summary, as well as a link to see it in action below.

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DC251: Homework Details

Saturday, April 12th, 2008

Here are the promised details on the homework assignment:

Take the "FirstLoop.as" file and modify it. Instead of outputting the stats as numbered stats, each stat should be given a name. There are six stats, and we've been using the D&D example quite a bit in class, so let's just stick with those stats. Thus, in order, your code should output: Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. Should be relatively simple.

Extra Credit:

Update this program to use a more update stat generation system: roll four six sided die, and add the three highest together to reach the stat. This makes it more likely that your character won't suck.

Also note: The course page has been updated with a link to the sample code from class

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